May 09, 2018 Create SFML and CSFML 2.x packages for macOS. GitHub Gist: instantly share code, notes, and snippets. Create SFML and CSFML 2.x packages for macOS. GitHub Gist: instantly share code, notes, and snippets. Sign in Sign up Instantly share code, notes, and snippets. Mantognini / buildhead.sh. Last active May 9, 2018. Star 2 Fork 0; Code. I watched the sfml set up tutorial on youtube and coppied everything. I am very interested in many of the xcode courses but am warry of. Sonar Systems admin. Sat Feb 16 2019 - 4:05:38 AM. The xcode terminal or the mac one? Sonar Systems admin. Tue Feb 19 2019 - 2:41:38 PM.
That being said, you probably haven't got the SFML directory included as an additional header search path in Code::Blocks. I've never used Code::Blocks, so I can't tell you where to look for that in the project settings, but it should be titled something similar. But you need to add /usr/local/include to the header search path (which is where SFML include files are installed on your machine.) You'll probably also need to link the SFML libraries in Code::Blocks, which should be something like 'additional libraries' in the project setting page. SFML libraries are located in /usr/local/lib, or if you're using SFML Frameworks (probably recommended for OS x), /Library/Frameworks.
EDIT: I dislike Xcode as well, because it lacks customizability; you're forced to use outdated apple compilers.
To develop in GBA we need the tools to do it, and installing it in macOS is simple even if they take a few steps.
Install pacman
The first thing we must do is install pacmac, which will allow us to download the devkitpro for the GBA, to install it we must go to the following URL:
And we will download devkitpro-pacman-installer.pkg. Once it has been downloaded, we install the package. The following will appear::
So, we need to go to System Preferences -> Security & Privacy and allow the permissions:
Follow the steps to install the package.
Once that the installation was finished, we need to update our .bashrc or .zshrc file.
Update our environments vars
With the installation of pacman, we need to tell to our system where the files are located, so we need to update our .bashrc or .zshrc file.
Open your file and copy the next exports
Install Xcode Tools
Now we need to install the Xcode tools to use the compiler and other utilities. In your terminal write the follow command:
Install devkitpro
Now we have all the tools to install our GBA compiler, so is time to write in the terminal.
Enter your password. You will prompt with options to get more control about the things that your going to install, for now we are going to install all of them. So, hit Enter and then Enter to confirm.
If you have Catalina you will get an error.
This is because Catalina root partition is only for read, and you cannot install anything here, but you can have a workaround installing with this command:
Again, hit Enter, and Enter.
With devkitpro installed, your are not able to create a GBA game, so we need to test if our tools was installed correctly.
Hello World GBA
In your Desktop or whenever you want, create a folder named hellogma, inside create a new file named Makefile, this file will help us to compile our code and generate a rom
Copy the following
This template include all necessary things to compile and generate a rom, for now, the most important lines are:
That are the directories where you’re going to write your code and generate the output. Create the rom, build, src and include folders.
Inside src directory, create a new file named hello.c and write the next code
This code show three points in the screen, we are going to use only to test our environment.
Now is time to compile!
In your terminal, write this
And if you see this message
Your environment is ready to work with. In the rom folder, you are going to see two files, hello.gba and hello.elf, the last one is util for debugging.
Now we need an emulator to test our “game”.
I am using mGBA and you can download it here https://mgba.io/
Load the hello.gba in the emulator and you should see this screen
Now, you are ready to create GBA games!
Resources
Some resources to start GBA development